This is a card-based game where you spend one of six deck-specific currencies to draw three cards, picking one to take into your hand. In stage two collect four different dragons (the fairy dragon counts.) For stage one you need either three refectories or an aquarium pet (alchemy deck.) A level three refectory doesn’t count, it must be three rooms. The lake quest is completed via the communications on the left hand side, but can be put on hold and accessed any time and failing it doesn’t affect your star rating. Twenty Priests is easy, three dragon riders can be tricky, and if it is asking you to get just one forget about it for the first two schools unless you are playing the longest game on the easiest difficulty setting. For “train a certain number of this profession” quests, the ones with lower numbers are harder professions to get. Pick star quests that are simpler for the first round: specialize in the magic type you have the most rooms for. Take an advanced room instead of gold from the king, as that doesn’t count as a draw that increases the cost of the next card. For beginning of game choices: take nature mana from peasant faction so you don’t start the game with someone angry at you, then round out the last two classroom types using the starter money if possible. Arcane/Alchemy is a great starter because of the permanent bonuses even lower-level futures can give in those schools, but Light/Shadow is heaps of fun too. Pick the Lake location first and select either of the options that give you classrooms. Oh, was that too short? Here’s how I start a campaign: Collect powerful grimoires to strengthen your university and to confront increasingly hostile environments during a procedural campaign.Get to the Help Book in game by clicking the gears in the lower left or hitting to read the tutorial information at any time.Escape the armies of darkness by building your university in isolated environments: lake, mountain, desert, volcano, giant turtle back, etc….Select your students: traits, personality, alignment, wealth… each decision will have its consequences.At the end of their course, you discover their future (necromancer, archimage, peasant…) according to the success of their training, and win new bonuses. Push your students towards a glorious future.
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